A downloadable game

For 2 players

Components-      Two six dice sets, preferably of different styles or colors

                                     Two Coins

Introduction- There are several variants of matching dice games (1000/5000/10000, Farkle, Greed, Hot Dice, Squelch, Zonk). These involve rolling dice for matches to gain points.

Basic rules of Farkle 

  • 6 6-sided dice are rolled.
  • After the throw, one or more scoring dice must be set aside
  • The player may then either end their turn and bank their score at that point, or continue to throw the remaining dice.
  • If all six dice can be set aside the player may start again with a new throw of six dice. The prior score can be added to this set.
  • If none of the dice can be scored in any throw (Farkles), then the patient loses his turn and all points are lost. [ This is the ‘gambling’ part of the game where the player must decide if they want to risk the points they already have for more points]
  • At the end of the turn, points are recorded and the next player takes a turn
  • Various charts can be used to determine the points gained; this is a variation between games
  • At the end of a player's turn, the next player takes a turn
  • A player wins when they reach a certain goal of points (1000 for example)

 Hot Dice Variant Rules

  • This game variant now involves two strategy elements- 1) A decision on whether to try to add more points to your total and 2) Deciding whether to continue rolling based on your opponent’s dice/points.
  • In my game, two players take their turn at the same time (two different colors or styles of dice should be used if they are rolling in the same area)
  • After the players set aside their dice, they each place a coin on the table covered by their hands. If they place the coin heads up, this means are going to roll again. If the coin is tails up, they are done with their turn/rolling and their score is final.
  • When both players have completed rolling, they add up their scores. The player with the higher score wins a round. If both players end up with zero points or the same number of points then the round is a draw. The players then start a new round with zero points (points do not carry from round to round) The first player to win 5 rounds wins.

A simpler point chart can be used as points are not serially tallied:

Points- (Based on Farkle (Divided by 100))

Dice Value

3 of a kind

4 of a kind

5 of a kind

6 of a kind

One

10

20

30

40

Two

2

4

6

8

Three

3

6

9

12

Four

4

8

12

16

Five

5

10

15

20

Six

6

12

18

24

Single One- 1

Single Five- 1

Three pairs- 10

 

Rule references-

http://abitdicey.blogspot.com/2012/04/hot-dice.html

http://farkle.games/official-rules/

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